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Oh no, the soundtrack is pretty good too… Musicīecause damn, the mix of ported songs and original compositions both sound excellent and fit the levels absolutely perfectly. But the new enemies like the giant Piranha Plants, the space aliens and the Blarggs feel much better modelled than most characters from the olden days.Įither way, it’s impressive, especially for a fan made game.īut the graphics aren’t the only great thing here. Yeah, the ones from the original Mario 64 didn’t change much, with Mario and Bowser being about the same as they always were. Character models seem a lot more rounded and detailed than those in most actual Nintendo 64 games.They’re just more visually interesting and unique locations than say, yet another ice world or yet another volcano world. In addition to that, you then have a space station, a world made of food, a casino and even Rainbow Road from Mario Kart as explorable worlds. Oh sure, you’ve got a few grasslands, a desert and a beach world, but that’s only the boring stuff here. The themes are interesting and varied enough to stand out. Even compressed to N64 standards, these look a ton better than the equivalents from the original time period. Like say, ledges and tileset graphics from the likes of Mario Kart and the Legend of Zelda The Wind Waker. So why does it look so good? Well, three reasons really: Indeed, if it was released in the N64 days, this game would have gotten a ton of acclaim for its visuals. Put simply Super Mario 64: Last Impact’s graphics are ten times better than those in the original Super Mario 64, and honestly about on par with some of Rare’s games from the era. Starting with one of the aspects the game does far better than its source material the graphics.
#SUPER MARIO 64 LAST IMPACT FINAL BOSS REMI MODS#
It’s not as easy as the original, sure, but it’s also not broken as most of the other mods for the title out there either.īut let’s look a bit closer, in the official Gaming Reinvented review of Super Mario 64: Last Impact! Graphics As the review shows, Super Mario 64: Last Impact may actually be one of the better designed, more ‘fair’ ROM hacks I’ve ever played. Indeed, it got so much hype, some people said it’s the best Mario 64 hack of all time.īut how good is it really? How does Kaze’s work compare with an official game?ĭoes it make the same mistakes as 90% of ROM hacks and fan games? By featuring a difficulty curve that’s simply broken to hell? An killing players through tricky jumps right off the bat?